![]() What is the secret of Lara's appeal? The Art of Virtual Seduction brings in an expert, psychologist Oscar Holzberg, to offer some questionable Freudian insights. ![]() The first Tomb Raider sold nearly eight million copies worldwide, with Eidos' market research indicating that approximately 25% of those players were women and girls. While skewering the masculinity of their target demographic was perhaps a risky strategy, it clearly paid off. Another asks, "You know how it really hurts to get kicked right between the legs? Wuss." "Maybe the reason you've never been man enough is you've always been a man," posits an early print ad. Lara Croft's gender was part of the Tomb Raider marketing formula from the beginning. Print ads for Tomb Raider 3 showcased a particularly cleavage-forward image of Lara with the text, "We improved everything you asked for, but sorry, still no nude code." Lara's appeal Lara Croft's unreal design garnered significant attention from Eidos, the press, and millions of teenagers (one hopes). the images avoid actual nudity, but a pretty obvious theme begins to emerge. ![]() Thanks to strategically placed bedsheets, beach towels, etc. Later in the book, she appears topless in bed, topless on the beach, topless on the floor of a tastefully decorated living room, and floating in an inky black void (while topless). The cover features a topless Lara-(canonical measurements: 34D-24-35)-with her arms wrapped around her breasts. The Art of Virtual Seduction's main selling point was its collection of centerfold-inspired 3D renders of Lara, provocatively posed and often wearing little to no clothing. Elsewhere, the book refers to Lara's "clear appeal to primal masculine instincts" and describes her as "a virtual woman who always does what you want her to do." No one ever described Mario as a virtual plumber who always plumbs what you want him to plumb.
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